Visual Storytelling–Weaving Together “Ones” and “Zeros”

02/16/09 03:02:57 PM

Here’s a cool way to compare the differences between digital renderings, animations, and 3D environments.

There are simple analogies for each of these technologies–photographs, video, and video games.

 

 

Digital Renderings

Digital Animations

Interactive Environments

Comparable To

A Photograph/Painting

A Movie

A Video Game

Camera Movement

None

Scripted

Anywhere

Interactive Objects

No

No

Yes

Storyboards Needed

No

Yes

No

Guided Tour

No

Yes

No

Web-Hostable

Yes

Yes

Yes

Visitor Analytics

No

Some

Detailed

Multiple Light Sources

Yes

Yes

Yes

Detailed Textures

Yes

Yes

Yes

Color Matching

Yes

Yes

Yes

Yet, when we talk about visual storytelling, these elements are often just a part of the overall solution. 

We can take real-world video, audio we recorded digitally in a recording studio, and information from a database. Then we  can layer all of these together to form a solution.

We can capture real-world events through cameras, microphones, and videocameras. Then, we transform it into a digital stream of “ones” and “zeros.” Then, it can be merged with any other digital datastream. On a simple level, it’s all just “ones” and “zeros” but the solutions can be amazing

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