Visual Storytelling–Weaving Together “Ones” and “Zeros”
02/16/09 03:02:57 PMHere’s a cool way to compare the differences between digital renderings, animations, and 3D environments.
There are simple analogies for each of these technologies–photographs, video, and video games.
|
|
Digital Renderings |
Digital Animations |
Interactive Environments |
|
Comparable To |
A Photograph/Painting |
A Movie |
A Video Game |
|
Camera Movement |
None |
Scripted |
Anywhere |
|
Interactive Objects |
No |
No |
Yes |
|
Storyboards Needed |
No |
Yes |
No |
|
Guided Tour |
No |
Yes |
No |
|
Web-Hostable |
Yes |
Yes |
Yes |
|
Visitor Analytics |
No |
Some |
Detailed |
|
Multiple Light Sources |
Yes |
Yes |
Yes |
|
Detailed Textures |
Yes |
Yes |
Yes |
|
Color Matching |
Yes |
Yes |
Yes |
Yet, when we talk about visual storytelling, these elements are often just a part of the overall solution.
We can take real-world video, audio we recorded digitally in a recording studio, and information from a database. Then we can layer all of these together to form a solution.
We can capture real-world events through cameras, microphones, and videocameras. Then, we transform it into a digital stream of “ones” and “zeros.” Then, it can be merged with any other digital datastream. On a simple level, it’s all just “ones” and “zeros” but the solutions can be amazing


